PROJECT NOVAEX-42

development

The project’s foundation focused on establishing the card game’s core mechanics. The innovative gameplay incorporates three distinct lanes, inspired by MOBA games, and introduces a Valor system for enhanced hand management.

The deck composition features Champions and Units for board deployment. These cards utilize Charges for Active Abilities, while Champions possess unique Special Attacks. To enhance distinctiveness, Champions are equipped with Valor Modifiers, passive abilities that increase their field presence and strategic importance in the game Select Champions also enable environmental interaction during first-person exploration phases.

Strategic card placement is crucial, as cards remain fixed once played. Combat flows alternately from left to right and vice versa each turn, with sequential attack of cards.

additional features

Created unique VFX for two Champions’ special attacks with distinct visual identities, implementing clear feedback systems for damage, attack buffs, Valor acquisition, and card drawing animations.

The card game’s battlefields feature environments faithful to encounters, enhanced by dynamic elements such as moving leaves, while a laser barrier system with fully customisable parameters for quantity, distance and length serves as the Hard Gates in the demo.

Developed a Borderlands-inspired cel-shading style with balanced outlines defining the game’s artistic identity, complemented by an intuitive HUD system for clear card visualization both in hand and on the field.